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Software Engineer
UI / UX Designer

Work

React ACNL Pattern Tool

Audience: Open Source

Service: Web Development

Sector: Games

Year: 2018

Web App
Open Source
Banner

Official Website GitHub
An experimental build to edit Animal Crossing pattern files.
Findings available on GitHub.

Background

Animal Crossing New Leaf (ACNL) on 3DS had a feature where we could design patterns and apply them to in-apparel and decor. Players could take these patterns and generate QR codes to share or scan other player's codes to import them into their game.

This is an application I wrote to to explore that ACNL pattern format, learn how the QR encoding worked as well as evaluate and improve drawing performance. One of the issues I found with the original was that, when drawing with large, fast strokes, we'll end up missing pixels along the way. This is due to the browser throttling event dispatching under heavier load. This was a problem I desperately wanted to understand and solve.

Approach

I rebuilt the core ACNL pattern format library to help me understand the binary layout the pattern format of the as well as any other encoding of the data.

Anything that could be cached and slimmed in case of the drawing functions I pre-emptively cached. The importance of caching could not be overstated in trying to co-erce the browser to fire more events. I also cached the bounding client rect calculation to avoid layout thrashing, reduced unecessary event handling, and hardcoded lookups to reduce any unecessary CPU load.

Wanting to experiment with different optimization techniques, I also implemented buffers for recording pixel changes in the pattern, debouncing the actual write process to the pattern itself.

Findings

Using the JavaScript profiler, I discovered that this experimental build won out in some aspects but also lost out on others.

React's synthetic event handling has a considerable overhead. For applications that require rapid event firing with low-overhead handling, there's a need to be utilizing native event bindings provided by the browser combined with a performant event handler. This will result in the browser firing as many events as possible on an event like mouse dragging as to not miss any potential events.

Because the browser will always throttle events to some degree due to currently running JavaScript, rather than approach the problem of event dispatch throttling as a performance issue, there should be recouncilation of the throttling instead. Automatically calculating the pixels in between the beginning and end of the stroke was an idea that I came to when building the application since there will always be missed pixels depending on the size of and speed of the drawing stroke.

The QR code library the original application used as well as the one I used, did not supoprt multi-QR encoding which was required for it to work with Animal Crossing New Leaf on the 3DS.

I was able to use these findings later when my team and I worked on the Animal Crossing Pattern Tool, giving these recommendations to my team to help drive our design choices.

LA Hacks Improved

Web App, Open Source

LA Hacks

Web App, Open Source